I’ve been deep in the wilderness of pre-production for the last year and a half at Blue Sky, so I haven’t had much artwork that can see the light of day (for the time being), but for anyone who is interested in character design and the 3d animation process, I wanted to post a link to the panel discussion I was involved in at the Society of Illustrators in Sept 2009 that I mentioned in my last post – a year and half ago (how embarrassing!). Peter de Sève (Character Designer), Michael Defeo (former head of sculpting at Blue Sky), Tony Maki (former Story Artist from Blue Sky), Galen Chu (Animation Supervisor and co-director of the short Surviving Sid) and myself gave a talk about the creation of the character Buck from Ice Age: Dawn of the Dinosaurs. We discuss the character design process, the sculpting process, the fur, materials and animation processes, as well as the storyboard process that helps shape a character, and finally I go through the entire process of creating a sequence involving Buck from an art direction standpoint. It gets pretty in-depth, but provides a rare look inside our work and thought processes.
Here’s the link:
Just scroll down to September 24, 2009
A Blue Sky Evening: Creating Buck, Star of Ice Age Dawn of the Dinosaurs
There’s a treasure trove of other lectures there as well by the likes of Bill Plympton, Gary Baseman, Seymor Chwast, and many many more. Check it out!