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	<title>Comments on: Scientific American on Ice Age 3</title>
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	<description>A feeble attempt at being current or even slightly relevant.</description>
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		<title>By: Mike</title>
		<link>http://michaelknapp.com/wordpress/2009/07/14/scientific-american-on-ice-age-3/comment-page-1/#comment-104</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 30 Aug 2009 03:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://michaelknapp.com/wordpress/?p=105#comment-104</guid>
		<description>Hey David! Glad you enjoyed them! Things here are great. Hope all&#039;s well with you too!

Hi Stathis - There are certainly some similarities between pre-production art in video games and cg animated films. I&#039;d suggest showing an understanding of solid composition/cinematography if possible since the cameras are fixed (unlike many video games where the player controls the camera), as well as some understanding of staging and lighting. We really need people who have a strong understanding of space and scale, and who are versatile enough to jump between styles depending on the film.</description>
		<content:encoded><![CDATA[<p>Hey David! Glad you enjoyed them! Things here are great. Hope all&#8217;s well with you too!</p>
<p>Hi Stathis &#8211; There are certainly some similarities between pre-production art in video games and cg animated films. I&#8217;d suggest showing an understanding of solid composition/cinematography if possible since the cameras are fixed (unlike many video games where the player controls the camera), as well as some understanding of staging and lighting. We really need people who have a strong understanding of space and scale, and who are versatile enough to jump between styles depending on the film.</p>
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		<title>By: stathis</title>
		<link>http://michaelknapp.com/wordpress/2009/07/14/scientific-american-on-ice-age-3/comment-page-1/#comment-103</link>
		<dc:creator>stathis</dc:creator>
		<pubDate>Sat, 29 Aug 2009 10:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://michaelknapp.com/wordpress/?p=105#comment-103</guid>
		<description>Hello from sunny Greece!

I was wondering what kind of work would go into a portfolio targeted for doing concept art for an animation studio? I am not interested in an animation position just pre-production development, and mainly environments. I have a portfolio targeted for game concept art, but I would think that an animation studio would want something different....

Thanks for your time!</description>
		<content:encoded><![CDATA[<p>Hello from sunny Greece!</p>
<p>I was wondering what kind of work would go into a portfolio targeted for doing concept art for an animation studio? I am not interested in an animation position just pre-production development, and mainly environments. I have a portfolio targeted for game concept art, but I would think that an animation studio would want something different&#8230;.</p>
<p>Thanks for your time!</p>
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		<title>By: david</title>
		<link>http://michaelknapp.com/wordpress/2009/07/14/scientific-american-on-ice-age-3/comment-page-1/#comment-98</link>
		<dc:creator>david</dc:creator>
		<pubDate>Mon, 20 Jul 2009 18:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://michaelknapp.com/wordpress/?p=105#comment-98</guid>
		<description>Hey Mike, Thanks for posting these. They were great to listen to.
Hope all is well with you!
d</description>
		<content:encoded><![CDATA[<p>Hey Mike, Thanks for posting these. They were great to listen to.<br />
Hope all is well with you!<br />
d</p>
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